AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Mexico - Q3 2022
Discover the performance trends of the top 5 basketball games on Android in Mexico during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 basketball games on the Android platform in Mexico showcased varying performance trends in terms of downloads, revenue, and active users. Here, we delve into the specifics for each game, based on data from Sensor Tower.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw its weekly downloads peak at approximately 20.3K in mid-July, followed by a decline to around 7.5K by early September. Revenue for the game showed a peak of $890 in early August, with a gradual decrease to $271 by the end of September. Active user numbers started strong at over 82K in late June, dipped to around 61.7K in early September, and then rose back to approximately 73.3K by the end of the quarter.
NBA 2K Mobile Basketball Game from 2K, Inc. experienced a decline in weekly downloads from about 6.7K in late June to roughly 2.6K by the end of September. Revenue peaked at $542 in early August before declining to $388 by the end of the quarter. The game maintained a relatively stable active user base, starting at 13.6K and ending at around 11.6K.
Mini Basketball by Miniclip.com saw a significant rise in weekly downloads, peaking at 20.1K in mid-September. Revenue also showed an upward trend, reaching $456 in late August. Active users increased from about 7.9K in late June to approximately 32.2K by mid-September.
Another Miniclip.com title, Basketball Stars: Multiplayer, had stable weekly downloads around 10K in late June, peaking at 13.1K in late August. Revenue remained relatively steady, peaking at $387 in mid-September. Active users fluctuated, starting at 40.9K in late June, peaking at 44.5K in late August, and declining to about 39.4K by the end of September.
Finally, Basketball Arena: Online Game from Masomo Gaming experienced a significant decrease in weekly downloads, from about 12.5K in late June to just over 2K by the end of September. Revenue peaked at $450 in late July before dropping to $201 by the end of the quarter. Active users saw a peak of 51.7K in early August but declined to around 17.4K by the end of September.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends on app performance.